PM3.6 - Game & Watch - Subaction - WalkMiddle

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Stats

IASA: None
Subaction Index: 0xb

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }

GFX

  1. AsyncWait(2.0)
  2. GraphicEffect(GraphicEffect { graphic: 0, bone: 68, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. AsyncWait(24.0)
  4. GraphicEffect(GraphicEffect { graphic: 0, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  7. Goto(WalkMiddle GFX 0x5810)

SFX

  1. AsyncWait(0.0)
  2. SoundEffect2(4560)
  3. SyncWait(19.0)
  4. SoundEffect2(4558)
  5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  7. Goto(WalkMiddle SFX 0xa5e8)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. AsyncWait(1.0)
  3. Rumble { unk1: 20, unk2: 0 }
  4. AsyncWait(21.0)
  5. Rumble { unk1: 20, unk2: 0 }
  6. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  7. UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
  8. Goto(WalkMiddle Other 0x2168)